The last few months have been focused on developing world building tools and making balance adjustments.
Facts are key/value pairs within a world that can be set by builders, mobs, and a scheduler in the world editor. Facts can then be evaluated in conditions using the 'fact_check' operator, thereby creating conditional Room Actions, Room Checks, Loaders, Quests, and Reactions.
The Facts system can be used to create cycles such as night & day, seasons or months of the year, random events like weather changes or enemy raids on a given location, or special events scheduled to take place at a given day & time in real life.
For background and implementation examples, check out our blog post on the topic: https://blog.writtenrealms.com/facts/.
Many of the recent world building tool additions have come from designing boss fights on Edeus, and this is a fine example of it. Mobs can now react to their own death, and the specified reaction commands will be executed by the room that they died in. This is useful to create 'zombie' type mechanics, where the slaying of a mob spawns new undead remnants of it.
All four classes how have Tier 4 Feat available to them.
In addition to releasing Tier 4 Feats, we've made some balance adjustments based on feedback we've received from players trying our new PvP System:
As part of last Summer's big PVP release, uniques now get awarded on a weekly basis to Edeus players. To keep track of who the current unique bearers are, we've added a Unique Tracking Page.
Feedback? Questions? Here's the essential links: