A personal retrospective on the first decade of Written Realms.
A brand new Facts system, mob death reactions, tier 4 feats and balance adjustments.
Introducing a new world building system to manage variable facts about a world.
Player vs Player, AI NPCs, Narrative Worlds, world building and gameplay improvements.
Written Realms undergoes a major Player vs Player update, with the addition of features to help identify and engage enemy combatants, and an incentive structure built around the outcomes.
How Written Realms is using the latest generation of Artificial Intelligence to animate its fictional worlds.
New world building features - doors & keys, room actions, crafters. New content.
A short story set in the Unbroken World, where a young Scout in the Renisian Army tries to make sense of a terrible incident.
A deep dive into the many design nuances behind doors and keys, how they were implemented, and how they might be improved in the future.
A look at the design philosophy behind the Written Realms stats system, tracing its roots to legendary game titles such as World of Warcraft, Diablo and Baldur's gate.
New Assassin playable class, new desktop sidebar, consumables, mob ordering, new features & content!
A look at why and how the Written Realms blog was built.