Adventurers of Written Realms,
It's been a busy winter season. We've added a whole new playable class, a UI sidebar, new features, more content, and a brand-new documentation site! Read on for more details.
Masters of stealth and ambushes, Assassins are powerful damage dealers skilled at survival and crowd control. Unlike the other classes which are designed around a stable set of core skills, the assassin's core skills change depending on which stance they are in. The starting stance is Breeze, and then based on which initial ability you used, three distinct tracks of core skills become available to you. Other abilities bring you back down to Breeze, creating intricate 'opener' vs 'closer' move dynamics.
Assassins thus spend much of their time dancing from stance to stance, finessing their way through the challenges that meet them. Their primary stat is dexterity, and they are the only class that is able to dual wield weapons.
Written Realms was designed from the ground up to be responsive, and we have spent a lot of time making sure it plays well at narrow widths. But this time around we focused on larger viewports, and have implemented a side panel if your window is wider than 1000 pixels.
This sidebar includes shortcuts to quest log & communications log, an online player list, as well as tools to help you manage your character's combat specializations.
Written Realms is an eternal work in progress. Some of what we've added this winter:
Our National MUD Building Month event last Fall highlighted a need for better documentation, and we have since been developing a docs site at https://docs.writtenrealms.com. Though we initially spent more time on the Building section, the Playing section is now getting filled out as well.
If you have questions or feedback, the best way to reach us is via our Discord server. We are also @written_realms on Twitter if you'd like more frequent updates.
Thanks for reading! Look to hear from us again in the Summer.
-- Thibaud & Pat