Phenra looked over the cliff, his gaze falling on the second Temple of Ternium. The pale stone walls, flanked by colonnades, stood as pristine as ever, seemingly immune to the corruption within. Though only a short distance away, the temple felt far, unreachable. It had been his to protect, and in that, he had failed.
How could he have been so wrong, so blind to the fingerprints of the Aspect of Corruption? So mistrusting of his own kin? How had he failed to distinguish good from evil—until so much had already been lost?
His eyes lingered on the other six temples sprawling beside his own, on the Basilica towering above them, and, higher still, the dark plume of the volcano curling into the sky. After taking it all in one last time, he focused his thoughts on the one goal that still mattered: reclaiming that which had been lost.
Welcome to Ternium, a new Edeus endgame Instance!
The town of Kethryl and its surrounding region are now accessible to players. Among other things, the town features new kinds of merchants:
- A jewelcrafter who can polish gemstones into equipment augments
- Three quartermasters who deal exclusively in Silver and stock new starter equipment sets (the 'silver sets')
- A master upgrader who will upgrade an item with a 100% chance of success in exchange for 10 Relics, the other new currency.
South of Kethryl is the entrance to a dungeon called Ternium. Ternium uses a new Written Realms system called Instances, which allows players to create unique copies of a dungeon they are progressing through, in isolation from the main world. Instances persist until all players have left it for 5 minutes. Some of the rules of an instance can be different from its parent world. For example, unlike Edeus, the penalty for dying in Ternium is the PERMANENT destruction of the player's equipped items.
To enter an instance, go its entrance and use the enter
command. Use the leave
command to return to the parent world.
Grouping
You can bring groups of any size into Ternium. Some of the rewards however are split among participants so the fewer the members, the bigger the spoils.
To enter Ternium as a group:
- Bring all grouped players to the entrance room and have the group leader uses the
enter
command. Other members will automatically be transported inside the leader's instance. A leader can exit the instance and re-enter it with another grouped member to add more players to the instance.
- Players inside an instance can pull in players standing in the entrance with the
invite
command.
- Players outside an instance can enter it if they know its instance key (for example
enter 9512a77e5a8d4e9abfc45aa1b92f4bb5
). The instance key is displayed in the output of the instance
command.
Communications
The chat channel when in an instance is local to it. So you won't be able to see chats from the Edeus parent world when in Ternium, and they won't be able to see your chats.
So you should feel free and even encouraged to use chat in instances. Coordination is crucial for several of the bosses and chat is a great way to quickly relay information to your group.
Gossip, clan chat and tells however will carry across instances and between them and the parent world.
Balancing
Each Ternium boss was tested using a group of 2 players, one warrior and one cleric, wearing the basic silver equipment sets. Silver as a currency is dropped by the bosses inside the instance as well as a number of other world bosses throughout Edeus.
Any upgraded crafted piece of equipment will have a higher stat budget than one of the silver armor pieces. All of the Neredae pieces are better. It should be fairly easy to build a disposable equipment set that you can use to kill these bosses.
Bringing your very best gear in hopes of demolishing the bosses is the wrong approach. Bringing 2 or more players with the right roles and a good understanding of the fights will yield much better outcomes.
New Equipment Sets
Six new sets of non-upgradable equipment are introduced with this release. Three are bought with silver in Kethryl, and three drop from the bosses inside the instance. To give some context of how these sets compare to the rest of Edeus equipment:
- A crafted enchanted piece of gear has an item power of around 120 with no upgrades.
- A level 1 upgrade boosts item power to ~ 145
- A level 2 upgrade boosts item power to ~ 175
- A level 3 upgrade boosts item power to 205+
- The silver sets sit just around 130, with a 60/40 offense/defense stat allocation via primary stats. It's slightly better than a fresh crafted piece with no upgrades, but with fixed stats.
- The vines sets (which drops off bosses) are around 180 item power, and more skewed towards offense and regeneration.
Boss Guides
Each boss was designed using a rich set of features that have been added to the platform over the last couple years, to name a few: mob tracking, enter/exit combat reactions, health threshold reactions, room damage, randomized commands, remote commands, delayed commands, custom skills, combat scripts, item actions, taunt, disengage…
Understanding what each boss does, how it works and how to defeat it is the way through the temples - not perfect gear or brute force (though enough of that always works too).
Given the complexity of each encounter and the punishing death penalty, included in this post is a guide on each boss.
The Verdant Maw
Elite warrior with:
Overview
Make the maw walk into blue seeds.
Mechanics
- The maw will chase players who
flee
from her, within the confines of the temple.
- Whenever the maw enters a room, if there is a seed on the ground the maw will consume it.
- Green seeds can be turned into a blue seed with the
poison seed
command if the player has 'a phial of thick, blue liquid' in their inventory. This will replace the blue phial with an empty phial in the player's inventory.
- If the maw consumes a green seed, it will enrage.
- If the maw consumes a blue seed, it will explode and take 72,000 damage and drop 'a puddle of thick, blue liquid' on the ground.
- The empty phial can be filled with the blue puddle, turning it back into a blue phial using the
fill phial
command.
- At 99% health (297,000 hp), 74% health (222,000 hp), 49% health (147,000 hp) and 24% health (72,000 hp), a green seed loads in a random wing of the temple.
Strategy
- Before the fight starts, have a player who will not be tanking the boss receive the blue phial from Phenra.
- Engage the mob and deal 3,000 damage to it.
- Upon seeing the message "A seed sprouts in the [northern/eastern/southern/western] wing of the temple.", have the phial holder
disengage
from combat and go to the room indicated by the message.
- In the seed's room, enter the
poison seed
command
- Have the tank flee off the boss and go to the room where the blue seed is. Upon entering the room, the boss will take damage.
- Have the phial holder refill it with the
fill phial
command.
- Repeat this process 3 more times.
Rewards
- 300 gold split among players
- 10 silver and 1 relic per player
- One of three belts or a on-use trinket which deals an extra attack per combat round for 10 seconds.
- a rough gem
The Earthbound Golems
Two elite warriors with:
Combat script:
punch
bash
stomp
ravage
pass
Overview
Make sure each golem is in combat.
Mechanics
- Whenever a golem enters combat, the other golem weakens - decreasing his attack power to 1680 and disabling his ability usage. Message: 'The [northern/southern] golem weakens.'
- Whenever a golem exits combat, the other golem empowers - increasing his attack power to 10000 and enabling his ability usage. Message: 'The [northern/southern] golem grows in strength.'
- If a golem dies, the other golem will remain weakened.
Strategy
- Have the player with greater survivability engage a golem in combat. Use defensive skills to survive the initially empowered attacks.
- Once the other golem weakens, the second player should engage it, thereby weakening the first golem.
- If temporarily fleeing off a golem (for example to heal the other player), communicate it beforehand to your partner so they can use defensive skills to survive the empowered golem for the duration.
- Which ever golem dies first, finish off the second golem.
Rewards
- 300 gold split among players
- 10 silver and 1 relic per player
- One of three arm pieces or a on-use trinket which increases resilience by 2000 for 20 seconds.
- a rough gem
The Water Elemental
Elite assassin with:
Combat Script:
quickstrike
pass
quickstrike
heartstrike
Overview
Use totems to buff the tank's armor.
Mechanics
- The elemental will track and chase players who flee, within the confines of the temple.
- In the three rooms to each side of the altar there is a carved water totem. Using the
touch totem
command will consume the totem and grant the player 20,000 armor for 21 seconds.
- 19 seconds after touching the totem, you will receive a message saying "Your skin softens up."
- When the boss is dead, it collapses into a pool of elemental essence on the ground. The empty phial from the first boss can be used to collect that essence with the
fill phial
command.
Strategy
- Have the tank engage the boss and immediately flee. Which ever room the player fled in, use the
touch totem
command to gain the extra armor.
- As soon as the 'Your skin softens up / The skin of [player] begins to soften up.' messages appear, the tank uses
flee
while the non-tank players disengage
from combat.
- After fleeing, the tank moves (or stays where they are if they fled in a room with a fresh totem) to a room with a totem in it and uses the
touch totem
command again to re-gain the armor buff.
- The non-tank players meet up with the tank and resume damaging the boss.
- Repeat this process while there are totems available until the boss is dead.
- After the boss dies, have the player with the empty phial fill it with the elemental essence via the
fill phial
command.
Rewards
- 300 gold split among players
- 10 silver and 1 relic per player
- One of three hand pieces or a on-use trinket which instantly restores 300 HP and increases max health by 300 for 20 seconds.
- a rough gem
The Fire Elemental
Elite mage with:
Combat Script:
burn
flare
barrier
Overview
Weaken each sunflare with the elemental phial. Move out of the center during surges.
Mechanics
- At 90% health, 70%, 50% and 30% health, a sunflare will spawn in a random corner of the temple. The message is 'A Sunflare spawns somewhere in the Temple of the Sun.'
- A player can diminish the sunflare if they have 'a phial of elemental essence' in their inventory by using the
put out flare
command.
- 12 seconds after the sunflare has spawned, the fire elemental will explode and deal 50,000 damage. If the sunflare is diminished, the explosion will only happen in the center of the temple. If the sunflare is not diminished, the damage will occur in every room in the temple.
- A warning message echoes throughout the temple 4 seconds before the explosion: 'The fire elemental surges with uncontrollable power, its flames expanding wildly.'
- Right after the explosion, a message echoes throughout the temple: 'A loud detonation resonates from the center of the temple.'
- You cannot exit the temple (including via the entrance) until the boss is dead.
Strategy
- Engage the boss and deal 1000 damage to it.
- When 'A Sunflare spawns somewhere in the Temple of the Sun.' is printed, the player with the elemental phial uses
disengage
to go to find the sunflare.
- Once the sunflare located, that player uses the
put out flare
command to diminish it.
- When the players fighting the boss see the 'The fire elemental surges with uncontrollable power, its flames expanding wildly.' message, they flee off the boss.
- When players see the 'A loud detonation resonates from the center of the temple.' message, they re-engage the boss.
- Repeat this process 3 more times.
Rewards
- 300 gold split among players
- 10 silver and 1 relic per player
- One of three boots or a on-use trinket which instantly deals 300 magic damage.
- a rough gem
The Carnivorous Plant
Elite warrior with:
Combat Script:
pass
emote pulses at increasingly rapid intervals.
/damage all.player 200 An explosion radiates out from the carnivorous plant.
pass
pass
Overview
Don't kill the add but interrupt it.
Mechanics
- 4 Seconds after starting combat and every 10 seconds thereafter, the carnivorous plant deals 200 instant damage to all player in the room. The message 'A monstrous carnivorous plant pulses at increasingly rapid intervals.' is printed as a warning 2 seconds before the damage goes out.
- At 99% health, the carnivorous plant will spawn a venomous bloomspawn - an elite assassin mob.
- Every 14 seconds, the bloomspawn will echo the message "The bloomspawn's bulbous sac swells as toxic liquid pulses through its veins." - indicating that it has started casting toxicburst, a 3 second cast interruptible ability which deals 2000 magic damage.
- If the bloomspawn dies while the carnivorous plant is still up, it will deal 1500 damage and come back to life 2 seconds later.
Strategy
- Heal through the 200 damage every 10 seconds.
- Once the bloomspawn spawns, use an interrupt or a stun on it as soon as you see the "The bloomspawn's bulbous sac swells as toxic liquid pulses through its veins." message.
- Don't kill the bloomspawn, just keep interrupting it whenever it does the swelling emote while killing the main boss.
Rewards
- 300 gold split among players
- 10 silver and 1 relic per player
- One of three leg pieces or a on-use trinket which instantly restores 200 mana and boosts mana regen by 25 for 10 seconds.
- a rough gem
The Beastmaster
Elite warrior with:
Combat Script:
punch
fury
ravage
Overview
Kills the adds. Interrupt the dove's heals.
Mechanics
- At 95%, 75%, 50% and 25% health, the beastmaster will spawn one of three companions: a corrupted dire bear, a corrupted dire wolf, or a corrupted dove.
- Corrupted Dire Bear: Warrior with 2,000 HP and 420 AP - will taunt his master's target.
- Corrupted Dire Wolf: Assassin with 533 HP, 2,500 AP and 1,500 crit.
- Corrupted Dove: Cleric with 533 HP and 4,000 SP - will shield her master every 10 seconds and start casting heal on him 4 seconds later - the start cast message is 'A corrupted dove looks at her master and begins to glow.'
Strategy
- Deal with the adds as they spawn.
- Bear: kill him as he will keep taunting off the beastmaster.
- Wolf: kill him or ignore him and heal through the damage.
- Dove: kill her and as soon as the message 'A corrupted dove looks at her master and begins to glow.' is printed, interrupt her
- It is especially important for the dove's heal not to go off because if the beastmaster's health threshold goes back above the add spawn health trigger amount, it will spawn another add.
Rewards
- 300 gold split among players
- 10 silver and 1 relic per player
- One of three body pieces or a on-use trinket which summons an ethereal wolf to fight by your side for 20 seconds.
- a rough gem
The Reaper
Elite warrior with:
Combat Script:
mistform
quickstrike
flurry
quickstrike
maelstrom
quickstrike
heartstrike
Mechanics
- The reaper will track and chase players who
flee
, within the confines of the temple.
- While the reaper is alive, you can only go forward in the temple, you can never go back (until the crypt).
- When the temple loads, a east/west flee direction is picked for the first room, and that direction is the only available one while the reaper lives.
- When the reaper enters combat, he sets a 18 second timer to raise his attack power to 20,000. A warning is given 3 seconds prior which reads 'The purple sparks around the scythe intensify, crackling with a rumbling force like distant thunder growing closer.'.
- When the reaper exits combat, he sets his attack power back to 2500.
- The crypt has a
fall
action available if the player is not in combat which will take the player back to the temple's entrance.
It is important to note that the 18s delayed AP raise on combat entrance is unconditional. If you flee off the reaper after 2 seconds of combat, his AP will still be raised 16s later, regardless of whether his attacker re-enters combat, dies, or any other event.
Strategy
- Engage the reaper.
flee
the moment you see 'The purple sparks around the scythe intensify, crackling with a rumbling force like distant thunder growing closer.'
- Let the reaper come to your room and re-engage him.
- Repeat this cycle and kill the reaper before you run out of room.
Rewards
- 300 gold split among players
- 10 silver and 1 relic per player
- One of three head pieces or a on-use trinket which reduces a target's armor, dodge and resilience by 50% for 20 seconds.
- a rough gem
Pyr the Archon
In time a section on Pyr the Archon will be added to this post, but for now you'll have to get there and kill him to find out.
Last updated: 2/21/2025